You can find that info here. -Eric
Where is the .reference stuff documented? I was trying that, but couldn’t find a way to get the actual object from the trackview info. -Eric
Because I rarely use CME, and it is hard to tell what is instanced in CME as you have to dig through the material/map setups to see it. In SME it is e…
What exactly is your problem? You should create a new bitmap texture, supply the desired file as the map path, then create a map array of bitmap textu…
You could try Kees Rijnen’s Delete Protection plugin. The discussion that resulted in the creation of the plugin can be found here. -Eric
You can make it work directly on Editable Poly using Flip normals, but have to approach it carefully. You need to be in the modify panel, you need to …
The error in your code is the ‘$’ for selection. You should convert that to an array so you can loop through objects. -Eric
Of course I missed answered the problem. Bah, need more sleep because posting on autopilot is bad. I would use denisT suggestion. However the questi…
The problem looks to be your if/else test. The result of that will only be 0 or 100. Otherwise you need to do some math with the loop value to get it …
You need to inverse the quat first. rotateZMatrix 30 [b](matrix3 [0.866025,0.5,0] [-0.5,0.866025,0] [0,0,1] [0,0,0])[/b] (quat 30 [0,0,1]) as …
No you shouldn’t be able to. Since Animation Layers are a special form of list controller you must have a base controller. Though I am sure you hacke…
Custom Attributes on the rootScene probably. You can find more info on that in the help here. -Eric EDIT: more info here.
What about scripted manipulator to handle it? -Eric
Have you looked at the units.formatValue and units.decodeValue at the bottom of the Units Struct – Accessing System and Display Units page? -Eric
It is a complete mess, but is possible given the following: It can only be set on element creation The dialog must be open You must set the sett…