PiXeL_MoNKeY
@pixel_monkey
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Joined: Feb 14, 2024
Topics: 16 / Replies: 962
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RE: Render output size window

You can find that info here. -Eric

13 years ago
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RE: composite texture map, script?

Where is the .reference stuff documented? I was trying that, but couldn’t find a way to get the actual object from the trackview info. -Eric

13 years ago
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RE: composite texture map, script?

Because I rarely use CME, and it is hard to tell what is instanced in CME as you have to dig through the material/map setups to see it. In SME it is e…

13 years ago
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RE: composite texture map, script?

What exactly is your problem? You should create a new bitmap texture, supply the desired file as the map path, then create a map array of bitmap textu…

13 years ago
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RE: boolean delete Callback

You could try Kees Rijnen’s Delete Protection plugin. The discussion that resulted in the creation of the plugin can be found here. -Eric

13 years ago
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RE: Having trouble translating english to maxscript.

You can make it work directly on Editable Poly using Flip normals, but have to approach it carefully. You need to be in the modify panel, you need to …

13 years ago
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RE: Having trouble translating english to maxscript.

The error in your code is the ‘$’ for selection. You should convert that to an array so you can loop through objects. -Eric

13 years ago
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RE: Animating gradient ramp flags according to an object's position

Of course I missed answered the problem. Bah, need more sleep because posting on autopilot is bad. I would use denisT suggestion. However the questi…

13 years ago
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RE: Animating gradient ramp flags according to an object's position

The problem looks to be your if/else test. The result of that will only be 0 or 100. Otherwise you need to do some math with the loop value to get it …

13 years ago
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RE: Quat rotations inconsistent with the rest of max ??

You need to inverse the quat first. rotateZMatrix 30 [b](matrix3 [0.866025,0.5,0] [-0.5,0.866025,0] [0,0,1] [0,0,0])[/b] (quat 30 [0,0,1]) as …

13 years ago
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RE: Can you delete the Base Animation Layer?

No you shouldn’t be able to. Since Animation Layers are a special form of list controller you must have a base controller. Though I am sure you hacke…

13 years ago
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RE: Simple way to save arbitrary data in a scene?

Custom Attributes on the rootScene probably. You can find more info on that in the help here. -Eric EDIT: more info here.

13 years ago
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RE: GW Circles

What about scripted manipulator to handle it? -Eric

13 years ago
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RE: Offset Vertex using System Units?

Have you looked at the units.formatValue and units.decodeValue at the bottom of the Units Struct – Accessing System and Display Units page? -Eric

13 years ago
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RE: Controlling Render Elements Output File Properties (EXR)

It is a complete mess, but is possible given the following: • It can only be set on element creation • The dialog must be open • You must set the sett…

13 years ago
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