pixel9
@pixel9
New Member
Joined: Feb 15, 2024
Topics: 15 / Replies: 22
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RE: Export obj-material or scene materials to .mat

But this way, I would have to put the material in a slot of the material editor first, to read it from the currentMaterialLibrary global. meditmateri…

17 years ago
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Replies: 7
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RE: Getting installed renderer – how to?

arg – that was quite easy. Thank you, ZeBoxx2

17 years ago
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Replies: 4
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17 years ago
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RE: How to convert string to integer?

Do you mean, you want to access an object like a box or sth else and furthermore transform it, for example?

17 years ago
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RE: Delete unused scene materials

My fault. Materials that aren’t assigned to any object are deleted from the scene after saving.

17 years ago
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Replies: 3
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RE: Dual screen viewport setup

I agree with Dmaxer. There’s another problem on maxs’ side also. If you run 3dsmax onto the 2nd screen, you gonna feature problems if panning in the …

17 years ago
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RE: Need to add an undo function

there’s a function called “undo()” in MAXScript e.g.: undo on ( delete $box* delete $sphere* clearUndoBuffer() ) edit: Kameleon u got it whil…

18 years ago
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RE: small selection script problem

I’ll have a look at this, thank you rdg This is, what I came up with: macroScript test category:”tobyatwork” ( rollout picnanobj “Select an object …

18 years ago
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Replies: 3
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RE: Seeding VRayproxies with PFlow

I hope, Vlado will change this. Would make things easier Thanks for your reply and background info on this.

18 years ago
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Replies: 2
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RE: Remove unused textures from scene

erilaz: This shouldn’t be too hard to make, but I’m sure i’ve seen a script for this before somewhere. Anybody know it? Basically the script finds…

18 years ago
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