But this way, I would have to put the material in a slot of the material editor first, to read it from the currentMaterialLibrary global. meditmateri…
arg – that was quite easy. Thank you, ZeBoxx2
Do you mean, you want to access an object like a box or sth else and furthermore transform it, for example?
My fault. Materials that aren’t assigned to any object are deleted from the scene after saving.
I agree with Dmaxer. There’s another problem on maxs’ side also. If you run 3dsmax onto the 2nd screen, you gonna feature problems if panning in the …
there’s a function called “undo()” in MAXScript e.g.: undo on ( delete $box* delete $sphere* clearUndoBuffer() ) edit: Kameleon u got it whil…
I’ll have a look at this, thank you rdg This is, what I came up with: macroScript test category:”tobyatwork” ( rollout picnanobj “Select an object …
I hope, Vlado will change this. Would make things easier Thanks for your reply and background info on this.
erilaz: This shouldn’t be too hard to make, but I’m sure i’ve seen a script for this before somewhere. Anybody know it? Basically the script finds…