Piflik
@piflik
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 79
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RE: Deleting overlaping meshes

If the blobs are close enough to spheres, it still should work…not perfectly of course… Some drops (to be precise those which penetrate a big sphere,…

15 years ago
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RE: Deleting overlaping meshes

Akram: With that order of loops I think you wouldn’t actually need the isDeleted. It loops through the small spheres and deletes one at the end of eac…

15 years ago
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RE: Deleting overlaping meshes

Yeah it works. Just tried it with Shell Modifiers and it did work. It took more time and memory than with Normal Modifiers (in fact I had memory issue…

15 years ago
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RE: Deleting overlaping meshes

Akram2601’s script is the easiest, but the intersect function uses bounding boxes, so there will be spheres deleted that don’t actually penetrate a bi…

15 years ago
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RE: Deleting overlaping meshes

Hmm…the only place where that error can come up is in the first part, where the radius is calculated. If the Ray doesn’t hit anything, it will return …

15 years ago
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RE: Deleting overlaping meshes

OK. I gave it a go and got something that kinda works…it’s not elegant and if Bobo reads it he might laugh at me (and he is allowed to do so ;)) for …

15 years ago
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RE: Is modifier in scene?

Wouldn’t GetClassInstances YourModifier work?

15 years ago
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RE: How to select vertices of edge

Poly: MAXScript User Reference: <integer><EditablePoly>.ConvertSelection <enum>fromSelLevel <enum>toSelLevel [require…

15 years ago
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RE: InkNPaint – Scene Ink Controller (Newbie Coder)

GetClassInstances gets all Nodes of a specified Class. That can be certain Geometry, Materials, Maps…

15 years ago
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RE: InkNPaint – Scene Ink Controller (Newbie Coder)

You can make it work with MultiMats… You can try this. I don’t know if ‘getClassInstances’ finds nested Materials, but it should…if it doesn’t, I hav…

15 years ago
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RE: RadioButtons label vs value

Maxscript User Reference: <radiobuttons>.state Integer The number of the currently selected radio button in the order specified in the labels…

15 years ago
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RE: Create array from string

This should store the names of the selected objects into an array… object_Names = for i in selection collect i.name

15 years ago
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RE: Select objects with scripted controllers

You’ll have to loop through the objects in the scene and in that loop find out if the object contains a script controller: e.g. Objs = for o in obje…

16 years ago
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RE: material editor help

All you have to change is instead of for i in selection do you write for i in $box* do

16 years ago
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RE: material editor help

Yeah…if you replace the code in the first function in my script with the one Dave posted, it should work with VRay. Also, if you use single VRay Mats …

16 years ago
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