It would help to know what you’re trying to do there…so at least show the complete for-loop that’s crashing… Anyway…I rewrote your snippet of code…do…
It is easier because it is no Script, but an integrated Operator…together with an Age Test and a recursive loop (new particles being piped back into t…
Don’t know if I am thinking too simple here, but why not using a Spawn Test?
I think you should be able to do so with Custom Attributes…how exactly I can’t say But I think the easiest way to show which object comes from where…
Insanto: bobo, give us an insight in the nanoParticles from GI Joe ;), maybe a hint You mean like this one? (second half)
Why not simply replace the baseobject instead? a.baseobject = b.baseobject This will keep all Modifieres on the original Mesh (it will be a referenc…
I am pretty sure that they are not identical, since one geometry Vertex can be split into multiple UV Vertices. But I think the selected geometry Ver…
Ok…this is more than strange…now it works fine…I’m sure I didn’t do anything else before…I think Max hates me sometimes…
Try this. (not tested) Sel_Verts = for i in $Object_A.selectedVerts collect i.index NewObject = copy $Object_A for j in Sel_Verts do ( Vert_Pos = ge…
Have a look at GetClassInstances… Controller_Array = GetClassInstances Controller Should store every controller in the scene into the array.
Yeah…I have seen it and I am just thinking about rewriting my last script for the other situation. Although it will definately have memory issues, sin…
So…have written an new script. It should work with arbitrary meshes…(Note: Should work…I did not test it at all. Just wrote it in a text editor. Let m…
Naik, he did post a similar script in your thread. Again this only tests for intersecting bounding boxes. If you need high precission, it is not suita…
First, you should comment your script ;). That makes it easier for us to see, what it should do and where… Second: Why are you declaring a function i…