Piflik
@piflik
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 79
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RE: Why I need to run it twice?

It would help to know what you’re trying to do there…so at least show the complete for-loop that’s crashing… Anyway…I rewrote your snippet of code…do…

15 years ago
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RE: Interested in Knowing why something is failing

It is easier because it is no Script, but an integrated Operator…together with an Age Test and a recursive loop (new particles being piped back into t…

15 years ago
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RE: Interested in Knowing why something is failing

Don’t know if I am thinking too simple here, but why not using a Spawn Test?

15 years ago
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RE: How to get the name of a file being merged?

I think you should be able to do so with Custom Attributes…how exactly I can’t say But I think the easiest way to show which object comes from where…

15 years ago
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RE: Animating topo change/boolean

Insanto: bobo, give us an insight in the nanoParticles from GI Joe ;), maybe a hint You mean like this one? (second half)

15 years ago
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RE: object replacer -keep modifiers/help please

Why not simply replace the baseobject instead? a.baseobject = b.baseobject This will keep all Modifieres on the original Mesh (it will be a referenc…

15 years ago
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RE: Get Vert Position by UV

I am pretty sure that they are not identical, since one geometry Vertex can be split into multiple UV Vertices. But I think the selected geometry Ver…

15 years ago
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RE: Modifier strangeness

Ok…this is more than strange…now it works fine…I’m sure I didn’t do anything else before…I think Max hates me sometimes…

15 years ago
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RE: how to make this plugin?

Try this. (not tested) Sel_Verts = for i in $Object_A.selectedVerts collect i.index NewObject = copy $Object_A for j in Sel_Verts do ( Vert_Pos = ge…

15 years ago
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RE: How can I acsess ALL controller in the

Have a look at GetClassInstances… Controller_Array = GetClassInstances Controller Should store every controller in the scene into the array.

15 years ago
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RE: Deleting overlaping meshes

Yeah…I have seen it and I am just thinking about rewriting my last script for the other situation. Although it will definately have memory issues, sin…

15 years ago
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RE: Deleting overlaping meshes

So…have written an new script. It should work with arbitrary meshes…(Note: Should work…I did not test it at all. Just wrote it in a text editor. Let m…

15 years ago
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RE: Mass deleting intersecting objects

Naik, he did post a similar script in your thread. Again this only tests for intersecting bounding boxes. If you need high precission, it is not suita…

15 years ago
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RE: changing several objects value

First, you should comment your script ;). That makes it easier for us to see, what it should do and where… Second: Why are you declaring a function i…

15 years ago
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