Another question instead of arguing about a thing that we still haven’t tried yet, because of the lack of resources. When does the reference guide wil…
As the output of an MCG node can be a modifier, object, maxscript, compound or a utility, and because the MCG node-s are native .NET functions, and be…
My opinion is, that because MCG has been written in the past 4 years, I’m sure it uses the most recent instruction sets of our processors like the men…
You really can’t see the point do you? Not everyone is a senior technical artist, or it’s better to say: a programmer. Many of my colleagues simply …
It’s faster because it compile a program before running it using .NET. The same things that you can find in the max SDK. You can use similiar nodes an…
Once MCG is a compiled language, I don’t thing that it will be slow. Even if it’s slower than the SDK, I don’t think that it’s slower than maxscript. …
You can reach the graphite modelling tools too… <bool>PolyToolsSelect.Normal <integer>axis <float>value <bool>invert
Ok! I see the point now… It’s always a pleasure to learn from you gentlemen… I think a huge amount of optimization is waiting for me now…
Yes that’s what I explained. It doesn’t matter which part of the edge loop you choose, all of them gives you the same result. That’s why I thought it’…
No not a bug at all. Just another way do to the same thing. A speed comparison if you like… I was just simply courious about the difference between …
I don’t really know… Probably both make loops similar… As loops are generated along quads that would be a good starting point. Finding edge vertice…
Wow! Ok I see the point! I think I have to modify nearly all of my scripts to make them faster. I made a mistake when I started using the simplest w…
That’s what I’m thinking: function genLoopEdgeArray theObj theEdge = ( selEdge = getEdgeSelection theObj polyop.setEdgeSelection theObj theEdge t…
Breaking it into points: put all edges into an array —> alledgearray = #(1…100) get first edge from the array convert it to an edge loop …