PolyTools3D: Yes, it should be enough. For 1 million iterations I get an average difference of around 2 % (40 milliseconds) slower when using free….
It’s enough to put it behind then matrix operation… Although it makes the code running slower… for i = 19685 to 19700 do ( t = timestamp() m = heap…
for i = 19685 to 19700 do ( t = timestamp() m = heapfree for k=1 to i do (matrix3 1 * matrix3 1) format “iter:% time:% memory:% ” (i) (timestamp()…
o_O Dafuq… This looks weird but make sense…
What about that multithread support? Is it available for object and mesh creation as well? Or is it crappy like the background worker from .NET
Would you post those topics here? It would be pretty interesting to me as well… Thank you!
Hi! Since rayMeshGridIntersect uses a voxel grid to find closest polys it cant be so precise, just if you increase the density of the grid. I don’t k…
I don’t really think that it is possible to optimize it further. MCG has been written in c#, and since the data exchange is made by MXS it will never …
Ok. I’m not using it so far because I’m thinking much differently. Basically in a coder way, and not in nodes. So for myself it’s a little difficult t…
Basically it’s good. To make it faster try using collect and make the mysel.count as a variable like: myselCount = mysel.Count last_4_Ar = for i = s…
In this case you have to make a copy of these surfaces first, than attach them together and make an EditableMesh from them. It will be faster then lea…
By copying and attaching those surfaces together, yes… It’s possible…
I’m pretty interested in learning the 3dsmax sdk as well, so a “3dsmax c++ sdk for dummies” topic would pretty good. With explanations, where to start…
As I sad before maxscript is pretty good for learning the basics of programming. Flow control, usage of variables etc… or at least you get a basic kno…
I think learning something is never useless even if you have to learn other approaches as well. I think success is more important in this case in a ps…