Swordslayer: The max dialect of C# can be quite verbose when compared to C++, yeah. You learn as you go out of pure neccessity… and next time you wi…
Jesus! I would never though of that. How long did it take until you figure this out? 😮 Thank You anyway for the really quick help!
Try changing the .NET version, maybe that solves your problem. 3dsmax 2019 uses .NET 4.7.
Guys Thx for the help! Now it’s working as expected.
Ah ok! I see the point! I will check it tonight. I hope that’s gonna help.
You mean the mnmath.lib in this case? Or is there anything else that I still need? Unfortunately I can’t find any other online help. The documentation…
I have added the header from the proper project. To tell you the trouth, MNMesh causes the problem, although I added the MNMath.lib and MNMesh.h to th…
Although I added them before, I checked them again, and they are on their place. That’s why I’m confused. :S
I have added them and it’s still not working for some reason. :S The interesting part is that VS is not showing any errors in the code, It just fail…
The edge loop regularizer has something like this. I solved this problem anyways. I would not say that it’s optimized, but at least it’s working. It’…
Open the edge loop regularizer script on script spot. If I remember well, there is a solution for that problem. I have created one at home for the spl…
if (isDeleted curBone == false) do (undo on (delete curBone)) I checked it for you… That’s how…
if (isDeleted curBone == false) do with undo (delete curBone) Here you have to store an undo state, otherwise it won’t be able to do it. (Always when…