i think one way to do it in maxscript and getting a similar result is scripting a simpleObject plugin that takes a selected mesh to build the object a…
nice tutorial paul, it looks very handy, thanks
try this: first look for all the bones in the scene and store their animation in matrix arrays (a Transform matrix per each frame, per each bone), th…
thanks cesar for your reply, unfortunately, the scale value that you mention, using the lengths of the first three rows, only works for uniform scal…
3d hierarchies use this equation: T=L*P where P is the parent’s transform matrix, L is the local transform matrix and T is the resulted matrix.
Wow!, thanks a lot Enrico, it’s just what i needed, works perfect!. I’ve tryed using RedrawViews() from the interface class, but it didn’t work. Tha…
well… is not scripting actually (i’m programming a .dlx in visual C++ with the 3ds max sdk). i have searched some update functions but haven’t found …
well… thinking it better now, i got a new idea. Maybe you can instance the bip01 and the root helper controllers, then, to do not get double transfor…
hi furystylee, here where i work, we used to have the same problem using “Root Motion”, with mocap and animation (because animators weren’t confortab…
but with that method your saving a bitmap from the render buffer, which is not the difusse element made by the render to texture, that is like the All…
nice!, didn’t know exactly how the softselection work, now i know thanks to you. A bezier line with both tangent points manipulated by the pinch and b…
if you need to use the char ” inside a string “”, you need to put a \ before it. i.e: “stringValue=“this is a string” “. but dude! that’s not enoug…
Didn’t notice that davestewart posted a similar answer XD