it works ok for me, maybe you have a corrupt or missing file in your 3ds max installation
I did the same in 3ds Max 2016 and the undo buffer was not deleted.
it seems to work when auto key is on, maybe you could use that somehow.
You can have the node as a reference and it will be saved automatically. And if for reason you can’t have the node as a reference you could use the no…
ok, i guess that i’ll be using a change handler and a timecallback
:’( . Well i was programming aGUI that is wired to some parameters inside a CA, the way that i thought to update the GUI when the parameter changes, …
in that case you should use the function: biped.getNode <biped | biped_ctrl> <name | index> [link:<int_link>] give it a look in th…
thats a nice aproach, i’ve always thought the skinning process should be more automatic, keep it up!
the precision issue seems to be related to the use of list controllers (in your file those were created when the objects were freezed in transform). …
you should use polyOp methods if you have an Editable Poly “Maxscript help”: Vertex Colors polyOp.getVertsByColor <Poly poly> <Color …
those vertex color commands only works if the object is an Editable Mesh convertto $ Editable_mesh defaultVCFaces $.mesh setNumCPVVerts $.mesh 100 tr…
yes i also remember this problem as a position_xyz controller bug. but any way you should not use callbacks for that purpose, for example, if the obj…
the method getbonename has a flag called “nameflag_index”, if it is false, the method returns the node,but actually that flag doesn’t work (bugs bugs …
you can use a property called “relative” in the orientation controller