You are welcome
Have you tried resetting the xForm ?
Well the jitters happens because it is updating the transforms only when it ticks so it looks like its playign catch up at least that is what it look…
Yes I noticed that after I submitted the post! thx man!
Interesting, did not know you could use getClassInstances that way, but I never tried it. Very cool, I like the semi-pro way better then the pro just …
I guess its my fault for not considering that! for obj in objects do ( disableSceneRedraw() theMods = #() for mods in obj.modifiers where (classO…
Sure, blow my mind The only thing I can think of is that using (for obj in objects is wrong) or that querying meshsmooth class by only using meshsm…
Understood! good to know.
@Joker I see yeah I already switched my sorting function in my function library to the optimized version that Denis posted heh me and you had similar …
Am I supposed to get an error in the sorting? Also @Joker it seems that you used the same way i did after all for sorting the array, are you still lo…
Thank you see I never noticed that and have never run into a problem even when having duplicated values in the array it still worked as it should. C…
denisT: this is wrong: case a < b of ( true: -1 false: 1 default: 0 ) it’s sad if you used it in many of your scripts… might b…
You want to overwrite the current right click menu on the gw.text ?
He is trying to sort an array of structs based on the value of one of its parameters I did that , care to enlightenment me on what I am missing here? …
Hum would this work for you ? fn sortByOrder order1 order2 = ( if order1 != undefined and order2 != undefined then ( Order = (order1.value) > …