Hey man! the way I would go about doing this is to create the bones rather than trying to position the bones. So here is how the code would look lik…
I use fn, but started with using function and then moved on to fn because it is faster and I also use camel-case starting with lower case for structs,…
If you want to store the pose of the fingers then the best way to go is with storing the rotation values from the controller not the world space rotat…
If you are trying to do: Object.rotation = (EulerAngles 0 0 90) as Matrix3 Then your object is going to jump in position, you need to tell it to ro…
Make the two rigs in separate files and merge them into the same scene after you have created all your constraints. Make sure to not auto rename the o…
Bake the IK controller/solver keys on to a point. delete the curent IK. Change bone axis order. re-create the IK. bake the keys from the point to the …
Are you trying to point objA’s z axis towards objB or are you trying to point objA’s z axis the same direction as objB’s z axis?
Pretty cool, have you tried storing data as dotNetMxsValue using the Hashtable?
You want to save all these files in a specific location? You want to move all the associated Textures? Do you only need the newest file saved?
Did not even look at the SplineAlignDialog code Thx for clarifying Tim! i knew I wasn’t too far off
If I get some time I will try and actually look into it, Not able to open up my visual studio right now. I am sure its a small oversight on my part
Ok I get it! you followed the ephere tutorial and that shows how to set it up so that your UI opens automatically and now you want it so that instead …
I believe you have to call the show() function. If you want it to open it automatically you would have to add a start-up script that will load the as…
Hey take a look at this script I posted a while back, you can quickly modify it to return an array of the verts. It already does that, but it might no…
From personal experience handles will change when you start merging things in and out of scenes. I have not tested this in a while and not able to op…