jabermax2: Thanks calling me bro Rigeater and you are not lazy student Thanks pepetd ,As i said i hate begging no matter money or knowledge , i’m …
After a quick glance at your script, this looks like the main underlying issue to me. local obj01 = undefined–local obj01 = undefined local R_Han…
Yep yep, It just seems that this guys are asking for something they are not actually ready to even understand and are hoping we hand them a ready scri…
maxObjectTab type parameter, that is the simple answer to what you are looking for.
Hey! Why do you need to replace it with meshes that have the animation baked into it? What are you using it for? you could simple cache the geometry i…
I forgot? with what you quoted I was just explaining how to get an offset… But yeah the code I posted would not work for mirroring a hierarchy(pose) …
The way to do this like you are asking is to mirror the offset of the C1 from the Anchor. Take a look ( I also added a way for you to mirror pos only/…
please wrap your script in the Tags next time! makes it easier to read!
Huh good to know!
Ohh Nice Denis , much thx! Was this something you just stumbled upon one day?
In one of the tools I use it has a smooth skin function that doesn’t get tracked by undos so I added my own fake undo method which stores the skin inf…
i use “If…do” when “then” is not needed.
#1 yeah that was a cheap and lazy way for me to put some sort of error checking. #2 true #3 I don’t usually have duped names in my scenes but good po…
Here you go. fn selectSkinBonesFn obj = ( max modify mode select obj if obj.modifiers[#Skin] != undefined do ( skinBones = #() skinMods = g…