PePeTD
@pepetd
New Member
Joined: Feb 14, 2024
Topics: 7 / Replies: 172
Reply
RE: Parenting by pickbutton

jabermax2: Thanks calling me bro Rigeater and you are not lazy student Thanks pepetd ,As i said i hate begging no matter money or knowledge , i’m …

10 years ago
Forum
Reply
RE: Parenting by pickbutton

After a quick glance at your script, this looks like the main underlying issue to me. local obj01 = undefined–local obj01 = undefined local R_Han…

10 years ago
Forum
Reply
RE: Parenting by pickbutton

Yep yep, It just seems that this guys are asking for something they are not actually ready to even understand and are hoping we hand them a ready scri…

10 years ago
Forum
Reply
RE: Parenting by pickbutton

maxObjectTab type parameter, that is the simple answer to what you are looking for.

10 years ago
Forum
Reply
RE: Replace bone object in skin modifier maxscript [video]

Hey! Why do you need to replace it with meshes that have the animation baked into it? What are you using it for? you could simple cache the geometry i…

10 years ago
Forum
Reply
RE: Logo

I dig the simple design. I would even like to see what the logo would look like if the top left box and bottom right box were the exact same size, ma…

10 years ago
Forum
Reply
RE: mirroring pose by another object position

I forgot? with what you quoted I was just explaining how to get an offset… But yeah the code I posted would not work for mirroring a hierarchy(pose) …

10 years ago
Forum
Reply
RE: mirroring pose by another object position

The way to do this like you are asking is to mirror the offset of the C1 from the Anchor. Take a look ( I also added a way for you to mirror pos only/…

10 years ago
Forum
Reply
RE: Wire scale to radius

please wrap your script in the Tags next time! makes it easier to read!

10 years ago
Forum
Reply
10 years ago
Forum
Reply
RE: SkinOps undo solutions?

Ohh Nice Denis , much thx! Was this something you just stumbled upon one day?

10 years ago
Forum
Reply
RE: SkinOps undo solutions?

In one of the tools I use it has a smooth skin function that doesn’t get tracked by undos so I added my own fake undo method which stores the skin inf…

10 years ago
Forum
Reply
RE: MXS Code Standards: Using of if/then vs. if/do

i use “If…do” when “then” is not needed.

10 years ago
Forum
Reply
RE: Select bones from skin

#1 yeah that was a cheap and lazy way for me to put some sort of error checking. #2 true #3 I don’t usually have duped names in my scenes but good po…

10 years ago
Forum
Reply
RE: Select bones from skin

Here you go. fn selectSkinBonesFn obj = ( max modify mode select obj if obj.modifiers[#Skin] != undefined do ( skinBones = #() skinMods = g…

10 years ago
Forum
Page 4 / 12