I see what you are saying. Ya I don’t know why that is. I would suggest that you just build the matrix your self using the cross product of the vector…
Looks right to me. aa=[0.0109384,0.706935,-0.707194] bb=[0.0111161,0.70914,-0.70498] point pos:aa wireColor:red size:.5 axisTripod:false point pos:b…
tm=child.transform*inverse parent.transform tm.pos tm.rotation
Thanks for the help, I was trying to avoid getting out of Max script but that just isn’t going to happen.
Thanks Pete, I don’t think that is going to work for me. The whole DotNet rabbit whole isn’t much better how ever, nasty mess.
Set it in the transform instead. Could look something like this right off the top of my head. $.transform=($.transform.rotation as matrix3) * transM…
I thought there was a Max Script way? Maybe I’m thinking of something else. Thanks, this should work.
I thought there was a Max Script way? Maybe I’m thinking of something else. Thanks, this should work.
I wasn’t going out of range on the vert indexes as they are all morph targets and identical. Thanks for the thoughts here. I will give it an update t…
Ah good point, didn’t even think of that. Thanks. I will see if the undo is still an issue.