PEN
@pen
New Member
Joined: Feb 14, 2024
Topics: 180 / Replies: 2479
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RE: Drag and Drop

Nice, second sounds cleaner. I will have a closer look at it. Thanks for the info.

9 years ago
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9 years ago
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Replies: 10
Views: 50
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RE: Call anything cool recently added to MAX

Well I know that they will not have all the issues solved in my life time, then again, neither will every other piece of software ever written.

10 years ago
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RE: Call anything cool recently added to MAX

Klvnk: LOL really ? 90% of every thing in Max is still paramblock version 1, but if it aint broke why fix it eh Does that mean they are not awar…

10 years ago
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RE: Call anything cool recently added to MAX

Be happy then. This doesn’t mean that everything that wasn’t completed was magically fixed. What this means is they are completely aware, as they alwa…

10 years ago
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RE: Call anything cool recently added to MAX

I think that you need to understand what has been happening and what is now happening Denis. Yes Max had many years where development stagnated and t…

10 years ago
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RE: Is gw.text the only way to display text overlay in viewports?

GDI method explained here but it does slow the viewport down. The trick there is only to draw the form where the text will be. The smaller the form th…

10 years ago
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RE: Call anything cool recently added to MAX

I’m sure MCG is slower then a C++ plugin, that doesn’t mean it is a worthless tool, it is a fantastic tool that is allowing those that either don’t ha…

10 years ago
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RE: Call anything cool recently added to MAX

Denis you have to be one of the most negative people I have seen in a long time. You don’t know the new tools, not willing to try them, claim there is…

10 years ago
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RE: Call anything cool recently added to MAX

Yup, president of M&E, and he was given his walking papers. New president sees Max for what it is, the number one 3D software on the planet.

10 years ago
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RE: Call anything cool recently added to MAX

MCG, OSD, Updated XRefs, PFlow (might be older than that), Box 2 and 3… If you are not aware of the issues that surrounded the development of Max and…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Share the tests so we can see where it is slow.

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

saycon2000: so with embree does it mean we can finaly have a great fast skin slide/collision deformer in Max !? will it be faster like a sdk plugin…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

I don’t think that I can. I have not crashed MCG even once. So far I have not had any issues with it at all other then growing pains of its developmen…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Maybe it would but that doesn’t invalidate the usability of MCG does it. If he can do this in MCG and doesn’t know how to do it in C++ then it is the …

10 years ago
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