peliosis
@peliosis
New Member
Joined: Feb 15, 2024
Topics: 13 / Replies: 19
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RE: multiline text shape

Thanks! That works but it produced some problems. After myText.text = “blah\rblah\blah”, the text in text field appears divided by strange vertical b…

17 years ago
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Replies: 2
Views: 16
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RE: Autodesk 3dsmax 2008 Maxscript ProEditor

pfff now, when my keyboard is burned, when I have no visible fingerprints and (shiftRange myFingers.rotation.z 0 90 0 0 0.1)… now they feed me with c…

17 years ago
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RE: UVW transfer controller

There is a complicated or a dense one, and a lowpoly one with great uv’s. I want to transfer the uv’s from the coarse to the dense. Can’t find such a…

18 years ago
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Replies: 8
Views: 24
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RE: addModifier question

silly me…Thanks:)

18 years ago
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Replies: 2
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RE: the LAG

Thanks for your reply, I’ve solved it. There was some messup with viewportRedrawCallbacks, I’m not sure what, perhaps I registered too many. Haven’t c…

18 years ago
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18 years ago
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Replies: 2
Views: 19
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RE: Spline on surface

Itoo is great, but at the moment I search for a way to access knot normals in scripting to have more flexibility. Happy New Year!

18 years ago
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RE: Spline on surface

I have a similar problem. The extrude modifier doesn’t tak into account per knot normals, only some arbitrary direction so it fails. You could try us…

18 years ago
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RE: Shape knot normal

I would eagerly do, thats the point, but where to put that data? For example I have an extruded spline, and an external array of upvectors or quaterni…

18 years ago
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RE: Shape knot normal

Yes, I know that, but actually it controls only bezier handles, not the normal. There have to be a normal, cince something has to control eg. dir. of …

18 years ago
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18 years ago
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Replies: 4
Views: 22
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RE: deletet scene nodes in arrays

LOVELY! Thank you guys SO much for saving me!

18 years ago
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