Nevermind. Finally landed on the right one: $point_tread_path001.pos.controller.Path_Constraint.conroller[#Percent].SetExpression “blah blah blah”
Wow! Thank you! This is exactly what I was looking for. Thank you both! :bowdown:
tm = node.transform tm[4] = pos — absolute (world) position node.transform = tm So, if I understand this correctly… You make an array “tm”, popula…
Of course, make a point at the target location and align my object to it. :banghead: I’m kind of secretly glad that the way to accomplish what I ask…
Wonderful. This is exactly the template I was hoping for. I just changed “Type” to float and it was perfect. I’m going to toy with Radio Buttons fo…
Exactly. Every time I import data, I manually go into my script and multiple the time by either 1 or 60 and the XYZ coordinates by some scaling numbe…
Hi, thanks for getting back to me. For the time issue: Let’s say I get two datasets, A and B, and I need to bring them into the same scene. They bo…
Yeah, I’m pulling in a variety rigged robots that have float limits and are already animated, Automated Guided Vehicles (AGVs) that have wire paramete…
Interesting suggestion. I’m pulling a variety of rigged models from an inventory database into the scene and I don’t know how many of each model are …
Thanks for the responses. Archangel, you are correct. Jorge, that code doesn’t seem to work. When I merge in model “ObectA”, it comes in with “17 o…
Thanks you for the responses. The problem is that in the data set I received, they have multiple units of multiple types all in the same array: Type,…
Thanks for the suggestion, Archangel. rootnode.children would select the main dummy I imported… but it would also select all the other dummies in the…