Thanks, perfect.
Thanks for help This is what I did: if $ != undefined then( r = ray $.pos [0,0,-1]; Hits = intersectRayScene r; point_01 = point(); if Hits.c…
Ok, I see. Will be interesting to see how you workaround it, but its not rush, I did just run my script from UPDATE #2 on my main scene, and it looks …
I’m using 3ds max 2013. So if you run your script with the “updated simple test scene ” that have the _new names and after you have run it, delete the…
UPDATE: my “slow code” optimized a little bit: [~3x faster than original code] if Replace_Bone != undefined then ( DestroyDialog Replace_Bone ) …
Cool, but there is a “bug” I think at line ~68 with if remove do skinops.removebone sk sid , because if you run the script “as is” with the scene, …
Its was skinned by just the regular skin modifier, its probably messing up because it was skinned on CAT when it was not in animation mode or somethin…
I already have made a simple scene, I posted the download link to it in my second post in this thread, that’s the scene I’m using in the video, I thou…
I still cant get it to work, is it because of the naming convention I’m using? This is what I’m doing: //youtu.be/PqQc9Gk0mgg
Thanks, but I’m still probably messing it up, here is how I implemented it, but it goes horrible wrong. fn collectSkinBones sk = ( for b in…
sorry, this might seem super obvious to you, but how do I actually use the pretty code you have written?
Hi, basically its just cause my main CAT rig gets corrupted or gets super unstable when trying to open it in a newer version of 3ds max, and I need to…