Thanks, for me in (max 2018) its even 150x faster then the original code, so that’s really great. However for more complex scene’s its still way to sl…
Yeah you are right, thought I fixed it by just adding a random seed to each thread, but looks like that trick didn’t work. Edit : (updated the code w…
New fastest version! [ C# multi-threaded ] 3dsMax 2014 n15: Time: 0.005sec Mem: 416L n50: Time: 0.027sec Mem: 416L n100: Time: 0.181sec Mem: 416L …
Well this were pretty annoying, I removed all my ram then put back only my 8GB sticks making sure they were put in the optimal slots, then rest bios t…
hmm, its a bit strange: my specs CPU: 3930k 4.6ghz MEM: DDR3 48GB: 4x 8GB 1600mhz + 4x 4GB 1600mhz (different mem types ) GPU: gtx 780 6GB version SS…
No for me n 50 = ~0.5sec and n100 = 4.781sec
C# version boxes with UVs: (With help from aaandres) 3dsMax2015: with UV: (n 15 time: 0.008sec Mem: 432L | n 50 time: 0.513sec Mem: 432L) Edit: 3ds…
Thanks for your bug reporting.
First obvious thing needed to get fixed are the ability to load the Ui images from web url, ( I think it probably need like dotnet WebRequest or somet…
temp solution for adding UV to the C# version cube: (n 15 time: 0.109sec) n 50 time: 2.128sec, n 100 Time: 16.59sec Mem: 6007184L) fn fn_uvSingleMe…
Messed around a bit trying to make the C# version multi-threaded, but non of the methods I tried looks to really be using multiple CPU cores. V01: I[…