Took me a while to figure out how it worked but then on the first try 2:08 w00t Nice game Denis
Thank you for all your responses, script works perfectly now. @DenisT: Thank you for providing a faster code Denis, the code im using now is indeed…
Sorry to bump this thread. Unfortunately that script doesnt work. Either its max 2012 or the script is being read BEFORE max writes the defaults at …
Incredible, never knew you could ALT drag icons. Here I was removing all icons and placing them again. hah. Thanks
yup, here ya go modPanel.addModToSelection(tessellate facetype:1 type:0 iterations:0)
Hmmm I ended up using the addmodifier function because: polyop.tessellatebyface $ #selection tesselated it by EDGE instead of face. Not sure why. Al…
ahhhhhhhh forgot the bloody #. was using only ‘selection’ pfff. But yeah works perfect right now. Muchos gracias. PixelMonkey, Thanks for the info, …
I found online that if you add a meshselect or turn to mesh modifier that would help with keeping the subobject level selected. But it doesnt
anyone? (10 chars)
Ive tried that before and well that is the problem. The uvws are on top of each other as you can see from the picture in the first post. So when I w…
…anyone?
Huh which error did I post about? I was just looking for a quick solution to stitch edges one at a time. :S