Thanks to both. Rotem, good question multithreads are not very clean subject to me, so it is possible some lack of understanding from my side, maybe…
thanks! i start to love this mini-challenges, they helps me a lot
too bad then… thanks for spending a time to check this
well, excuse me for the ‘stupid’ question but did you perform gc() before each test? also did you try the code in other versions and what you’ve get?
aha, i see. build console app in c sounds good but you know better what you need.
still learning but thanks (: Double-colon :: was added in Max 8 to can explicitly call some variable as global. It’s not urgent in above code, just m…
I forget to add an example code, in case you want to test my cs version. (note – for the test, put together (same folder) both dll’s, this script + ex…
Yeah, I know, for that I post my idea as pseudo code. I like and use Nested Object Controller Functions (deleteTime, reverseTime, scaleTime, …) and Se…
aha, that make sense, thanks meanwhile a funny idea hang round in my head, but i have work to do right now. pseudo code: mapped fn getAnimated nod…
denisT: lo found them all Yep, awesome work! My question still remain – why I get just 600 nodes? denisT: ps. don’t use [i] in code… it…
denisT: it seems like [i]they[/i] broke something in recursive function method… it will be interesting to see the difference in 2010 and 2012… i can…
ok, nothing special in my function, as i said its not ever optimized (: fn GetSubAnimsTree obj &res = ( for i = 1 to obj.numSubs do ( append r…
Hm, I wonder how we’ll look for correctness with such an unpredictable amount of animated nodes. I get 600 invariably but is that correct? My functio…
Hm, Denis talk above for BitArray, not for Array. (no loops and FindItem) A = #{1..20} B = #{6..12} C = A – B –>> #{1..5,13..20}