Hahaha, these are pretty good.
Oh! That’s a good idea. I remember the thread where you showed how to update a Bezier with the ccurve, too. I’m gonna play around with that idea… and …
lo, I wrote a function that does what I want but is INSANELY slow because it’s basically a loop that goes from 0.0 to 1.0 by .001 trying to compare ev…
denisT: path to control is wrong. it has to be: $box01.baseobject.custattributes[<attr_index>].<rollout_name>.<curvecontrol_…
Hi denis, This is how I was asking the ccurve for info inside a script controller: (getValue $box01.baseobject.custom_attributes.rollout.controls[1]…
-Could you subdivide each polygon so that as the polygon flips it’s subdivisions are also flipping? Almost like a Tron res-in effect? -What about lik…
Wow Denis. That is a thing of beauty. It works perfect and is so cleeeaaannn. :bowdown: Thanks!
lo: What would you do if you had a 64X64 sprite sheet? 64 if/then/else clauses? A little math and this could be a one-liner. I know writing them …
It’s kinda fun to play around with So I went ahead and hooked up both the X and Y and changed the expression so you can resize the joystick with out …
Yeah, you’re going to need four more drawings for this texture to work I think. Move the top corners in toward the center drawing so the remaining dr…
That’s because there’s only 8 “walk” images on the sprite sheet, so it’s actually only one step instead of a full two-step loop. :shrug: With a more c…
I had a few extra minutes so I made a test file using this sprite sheet I found on Google. It’s max 2011 so hopefully you can open it (see attachment)…
Hey, the Morph Material is pretty cool! I’ve never played with it before. To get rid of the smooth transition try changing the morph’s controller fro…