Sorry to bump my own question but I have a little more info on this problem. So the wired controller is functioning as it should but I noticed in the…
I was just making pose snapshot thumbnails but alpha preservation sounds pretty useful. How’s that done?
ok, thanks guys! I just removed “into:bb” and left everything else the same and it works great.
If you specify the optional into: argument, the function renders the map into the supplied bitmap, taking size and other attributes from the existing…
No, no, not too close at all. Yours had just a slight enough hint to make me think of the ninjas’ logo. And if you can make people think of ninjas I t…
I actually think it looks pretty cool. It has a slight Arashikage ninja clan logo flavor to it (from G.I.Joe) because of the colors and straight lines…
It seems to work really well. I don’t know how it’ll work for the OP but I learned something from it. Thanks!
What would happen if the CTRL object isn’t constrained to the radius of the bone’s length? Would that result in squashing/stretching of the bone in t…
It says it’s a string so it probably has to be wrapped in quotes ie. $.DeformerType = “bones”. Though I’m getting a system exception every time I even…
Cool Denis. Thanks for the example. The color coding of the subAnim type is a really nice touch. I still wasn’t getting the Custom Attributes to show …
Found it! (posting in case someone else needs it) This is exactly what I was looking for. Though it still isn’t finding the custom attri…
I tried to solve this a while ago but I couldn’t figure it out. This is great to finally see how it’s done. Be interesting to see what you do to anima…