Thanks Nick, So basically the same approach to building a dynamic rollout or something. Klaas, I had no idea about this! Thanks! I guess my arrays ha…
Ha! That works great! Thanks Denis.
Hmm, bummer. Well thanks for trying. I was hoping not to have to hand-make disabled versions of each icon :\
Awesome, that’s more than enough to go on. Thanks.
Hey Klunk! Thanks a lot for those links. Unfortunately I don’t know anything about the SDK or C languages. I don’t suppose it’s possible to call these…
I was looking for an answer to something else when I saw this but just wanted to chime in. I’m using some denisT code to ‘gray out’ button icons in a …
denisT: face is absolutely wrong Tell me I at least got the jaw bone right! Hmm, I tried to really watch the faces. I thought I would’ve been cl…
denisT: try yourself… who can guess them all? #1 8 bones in the hand do not include the hand bone itself #2 15 bones in the face do not include he…
only_test.chk_test.changed (val=(only_test.chk_test.checked=true)) or only_test.chk_test.changed (val=(only_test.chk_test.checked=not only_test.chk_…
$object.modifiers[#morpher][1].controller[1].controller.isMaster returns ‘false’ I can send you the scene privately which I’d be incredibly grateful …
Thanks Denis. That is even more clear than the help file. But the problem is that: parentWireController = $object.modifiers[#morpher][1].controller[…
It’s a one-way connection. Yes, I’d like to know who the controller is wired to.