Pacermike
@pacermike
New Member
Joined: Feb 15, 2024
Topics: 19 / Replies: 89
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RE: Find similar vertex position in 2 objects

For anybody else with the same problem searching in the future you should post the answer you found.

5 years ago
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RE: Sdk and 3dsmax

Will this do it? General Event Callback Mechanism: System Notifications I think you should be able to register a #postSystemStartup handler in a sta…

5 years ago
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Replies: 3
Views: 19
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RE: colorMan.getColor #background returning wrong color

Thanks for the reply, miauu. I was looking in to dotnet images but I just can’t figure out how to display them in my existing script’s MXS UI. I’m fi…

9 years ago
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RE: colorMan.getColor #background returning wrong color

Thanks, lo! However, inputGammaValue is telling me the gamma is already set to 1.0. colGet = (colorMan.getColor #background) col = (colGet as point4…

9 years ago
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RE: Call anything cool recently added to MAX

I’ve always wondered why you don’t release/sell your tools. I don’t know how you can have something 15 times faster and not want to get it in to peopl…

10 years ago
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RE: Call anything cool recently added to MAX

Ah, yeah! That was it! Sorry, I got the wrong guy But still, they were not-so-quietly killing Max. I’m glad he was sent packing. So instead of lookin…

10 years ago
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RE: Call anything cool recently added to MAX

I was not aware of the internal problems for a long time, still not 100% clear on it. But my understanding was that the former PM was basically strang…

10 years ago
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RE: fn compile error

Ah, thank you so much. That helps a lot.

10 years ago
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RE: fn compile error

But why? And why does it work when I execute them separately? Is it because the recursive function is global? What would be the correct way to get th…

10 years ago
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10 years ago
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Replies: 4
Views: 15
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RE: Dynamic Parenting and Animatable Pivot Scripts

Hey Harry, Thanks for posting this stuff up. I learn a lot from this kind of thing. On the animated pivot, there was a post in the rigging section a…

11 years ago
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RE: In-Viewport Trajectory Handles (sneak preview)

This. Looks. AWESOME! This could make nailing the arcs on IK control animation so much easier to do.

11 years ago
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