i have made some test with when but i don’t understand how i can turn it on and off. I need to disable this behaviour in some cases but i don’t see an…
if do you mean “when node deleted” i have not tested it as i doesn’t remember the exact sintax. I was resolving visualization problems in my other pos…
yes I was just posting that . it works perfectly with detachedFromNode. manager object and helper object deletion just work. now i just miss someth…
on deleted do… Called whenever the scripted plug-in object is finally deleted. This may not occur immediately, such as when a scene node containing a …
i’m looking at scripted manipulator and it is giving some interesting results too. however in this exact case i will stick with coloured box+text as i…
In the end i have put box mesh with different color for all the objects and with an ui when i select a specific type of object it renders on top of ev…
seem to be the faster vs the slower method. In those last days I have tryed maxdotnet from ephere too probably a better solution to use .net forms tha…
I’m reading the manual about Viewport Drawing Methods this seem to be the right way. even if in some spots doesn’t sound too good. es. it seems to dr…
I have seen that point helper have this feature now i’m trying to derive from it. I have rechecked reactor icons and they perfectly fit for my needs …
thanks a lot. I have tryed but unluckly this doesn’t make my old implementation any better as it woks facing the camera but i really need it to facin…