Oh I’ll also be using it to weight the verts, weightvalue1 = 1 / testarray.count skinOps.SetVertexWeights skinMod unweightedverts \ ( testarray ) \ (…
Thank you both very much! I have not tested it yet, but what I’m trying to do is to use the resulting array to add multiple bones, and I’m still not …
Perfect!! Thanks very much!!!
Thanks you both, I’m not too sure how to do either of these, brand new to scripting, but i have tried your script dennis, and thank you very much, but…
Thanks! Now how can I go about mixing that with something else within the same messagebox Ex: saythis = selection.count as string saythat = “Object(s…
Thanks All!! This looked like the simplest way so I used this and it works perfect! Kind of makes me feel dumb since its pretty much my title. :sh…
Ok I found out why you was able to get it to work because your renamed edit poly modifier must of been at the top of the stack, my renamed edit poly m…
Ok it seems to not work if any of the objects in the scene have a modifier on them. I’ve tried everything i could think of but no matter what if any o…