Yes, u can do that through condense material. but the sytem global sceneMaterials is not updating, there are always garbage instance of materials “flo…
yes but instead of the Network Job Assignment dialog, i got a render window. any other ways ?
unfortunately 2006.11.2 is the plugin i’m using now, and i even reinstalled it. it seems the bug is still there
it returns undefined both in max 8 and max 9 … is this a bug ?
Thank u all guys for ur patience and detailed answer but when i manually select a bone ( only one character in scene) and run biped.getnode $ 13…
That’s a good idea but we r using physique modifier here and it has no bonelist attribute. any other workarounds?
The pipeline here is a mess, many character have different biped_object name , some named B, some Biped01, some #$@#$
for each instance of bitmaptex, i check if they r in array usedmaps, if not, then replace the instance with a custom “empty” instance. dunno if it is…