oglop
@oglop
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 8
Topic
Forum
Replies: 0
Views: 16
Reply
RE: Delete unused scene materials

Yes, u can do that through condense material. but the sytem global sceneMaterials is not updating, there are always garbage instance of materials “flo…

17 years ago
Forum
Reply
RE: How do i hit render button in render scene dialogue by mxs

yes but instead of the Network Job Assignment dialog, i got a render window. any other ways ?

17 years ago
Forum
Topic
Reply
RE: how can i change fbx export options ?

unfortunately 2006.11.2 is the plugin i’m using now, and i even reinstalled it. it seems the bug is still there

17 years ago
Forum
Reply
RE: how can i change fbx export options ?

it returns undefined both in max 8 and max 9 … is this a bug ?

17 years ago
Forum
Topic
Forum
Replies: 6
Views: 18
Reply
RE: newbie question: How to enter figure mode if i have only deformable mesh selected

Thank u all guys for ur patience and detailed answer but when i manually select a bone ( only one character in scene) and run biped.getnode $ 13…

17 years ago
Forum
Reply
RE: newbie question: How to enter figure mode if i have only deformable mesh selected

That’s a good idea but we r using physique modifier here and it has no bonelist attribute. any other workarounds?

17 years ago
Forum
Reply
RE: newbie question: How to enter figure mode if i have only deformable mesh selected

The pipeline here is a mess, many character have different biped_object name , some named B, some Biped01, some #$@#$

17 years ago
Forum
Reply
RE: how do i delete unused texture maps with mxs?

for each instance of bitmaptex, i check if they r in array usedmaps, if not, then replace the instance with a custom “empty” instance. dunno if it is…

17 years ago
Forum
Topic
Forum
Replies: 2
Views: 13