Got it to work!!! finally All I need now is to make the offset of the slice correspond to the actual scene units, but great, so pleased. Thanks for…
I’ve managed to find some code to create the new extrude faces but I’m having trouble moving them. float distance = 10; bool ret = false, topoChange …
I’m still fiddling with getting all faces to extrude. I’ve found some code you posed. But adapting to my needs I’m unsure. I haven’t found much in sam…
Thanks guys, checking out those files! So close, just need to figure out the face extrudes and then add the spinners
Sorry Klvnk, I forgot to copy that, my mistake. cut works great now!! Totally fixed!! I’m a total newb sorry, but how the heck do I get the min max v…
Great Klvnk, ChannelMask fixed it!! I couldn’t get the GetPipeAsPoly function to work. I tested with a break, it executed into this part of the funct…
Hi Klvnk, really appreciate all the help, fantastic!! I’ve tried the fist suggestion but still the same error crashing on mnmesh.Slice() function, bit…
Sorry, forgot to add it. //SLICE FUNCTION void TimberBoarding_mod::SlicePolyObject(MNMesh & mesh, Point3 & N, float offset) { mesh.SetFlag(M…