odball
@odball
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 20
Reply
RE: Sdk basic modifier

Got it to work!!! finally All I need now is to make the offset of the slice correspond to the actual scene units, but great, so pleased. Thanks for…

6 years ago
Forum
Reply
RE: Sdk basic modifier

I’ve managed to find some code to create the new extrude faces but I’m having trouble moving them. float distance = 10; bool ret = false, topoChange …

6 years ago
Forum
Reply
RE: Sdk basic modifier

I’m still fiddling with getting all faces to extrude. I’ve found some code you posed. But adapting to my needs I’m unsure. I haven’t found much in sam…

6 years ago
Forum
Reply
RE: Sdk basic modifier

Thanks guys, checking out those files! So close, just need to figure out the face extrudes and then add the spinners

6 years ago
Forum
Reply
RE: Sdk basic modifier

Sorry Klvnk, I forgot to copy that, my mistake. cut works great now!! Totally fixed!! I’m a total newb sorry, but how the heck do I get the min max v…

6 years ago
Forum
Reply
RE: Sdk basic modifier

Great Klvnk, ChannelMask fixed it!! I couldn’t get the GetPipeAsPoly function to work. I tested with a break, it executed into this part of the funct…

6 years ago
Forum
Reply
RE: Sdk basic modifier

Hi Klvnk, really appreciate all the help, fantastic!! I’ve tried the fist suggestion but still the same error crashing on mnmesh.Slice() function, bit…

6 years ago
Forum
Reply
RE: Sdk basic modifier

Sorry, forgot to add it. //SLICE FUNCTION void TimberBoarding_mod::SlicePolyObject(MNMesh & mesh, Point3 & N, float offset) { mesh.SetFlag(M…

6 years ago
Forum
Topic
Forum
Replies: 26
Views: 76
Page 2 / 2