oatz
@oatz
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Joined: Feb 14, 2024
Topics: 11 / Replies: 29
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RE: PainterInterface: What is a hit?

Neil – from my experience a hit isn’t dependent on movement as it is on time. Thus the use of the lag rate in painter options. For instance, putting a…

17 years ago
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17 years ago
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RE: Vector * Matrix

Bobo: Khye, On an OT note, congratulations on your marriage! Thanks. I look forward to using my gift. Khye

17 years ago
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RE: Vector * Matrix

That makes a lot of sense. Thanks to everyone for their input. Khye

17 years ago
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17 years ago
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RE: Continuously set knots

I seem to have found a solution . . .the script has to be in a modifier on top of the splineshape. I have no idea why this works, but it does and that…

17 years ago
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RE: Continuously set knots

Still doesn’t work. I tried ot put the code in geometry and couldn’t get it . . .

17 years ago
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RE: Continuously set knots

This doesn’t seem to solve the problem, Bobo. It still doesn’t update when using geometry versus a helper. Khye

17 years ago
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RE: Continuously set knots

I’ve achieved the setting of knots nad it plays fine in the viewport, but when I try to render a sequence it won’t update on a per-frame basis. Any th…

17 years ago
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RE: "MaxScript for Speed" Carbon 😉

I don’t want to rain on your parade but this exists in the book [b]Mastering the Art of Production with 3ds max 4 /b. It supplies code for controllin…

18 years ago
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18 years ago
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Replies: 2
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RE: Error in first SDK try

I need to warn others as well that the spacing in the DLLMain.cpp when copied from the help system alters some spacing that apparently breaks the code…

18 years ago
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