You can try matrixfromnormal which will return a matrix, then you just get the .rotationpart from it. You can do it long form: dir = normalize yourNo…
Didn’t know about matrixfromnormal. Thanks for the tip!
$.digitdata.name ?
This mix amount, although displaying to 100, is actually a value of 0->1, so in your wire parameter dialog multiply the Mix*.01.
Ok, I’m using the spacewarp version. Using in coordsys local $.min gives me the origin I’m looking for until one of the control points exits the boudn…
That might be why they added the prerender/postrender fields in the render dialog.
Using this method and added some functionality to my 10K sphere scene in which I test the camera pos with tiers, then set .segs depending on what tier…
Hey bobo – using your comments this is what I came up with. It works as it should, in my opinion. I made the voxelData be multidimensional since findI…
Thanks for the info. As you suspected, my real scene does have 10K spheres. Think phospholipid bilayer This was a test scene to verify I had the fo…
Thanks very much. Khye