oatz
@oatz
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 29
Reply
RE: convert normlized vector to rotation matrix

You can try matrixfromnormal which will return a matrix, then you just get the .rotationpart from it. You can do it long form: dir = normalize yourNo…

11 years ago
Forum
Topic
Forum
Replies: 1
Views: 11
Reply
RE: Speed Space Follow

Didn’t know about matrixfromnormal. Thanks for the tip!

11 years ago
Forum
Topic
Forum
Replies: 2
Views: 12
Reply
13 years ago
Forum
Reply
RE: Wire parameters mix amount to morpher.

This mix amount, although displaying to 100, is actually a value of 0->1, so in your wire parameter dialog multiply the Mix*.01.

13 years ago
Forum
Reply
RE: FFD Control Points Space

Ok, I’m using the spacewarp version. Using in coordsys local $.min gives me the origin I’m looking for until one of the control points exits the boudn…

17 years ago
Forum
Topic
Forum
Replies: 3
Views: 17
Reply
RE: Does callbacks.addScript #preRender not work with backburner netrenders?

That might be why they added the prerender/postrender fields in the render dialog.

17 years ago
Forum
Reply
RE: Voxel Problem

Using this method and added some functionality to my 10K sphere scene in which I test the camera pos with tiers, then set .segs depending on what tier…

17 years ago
Forum
Reply
RE: Voxel Problem

Hey bobo – using your comments this is what I came up with. It works as it should, in my opinion. I made the voxelData be multidimensional since findI…

17 years ago
Forum
Reply
RE: Voxel Problem

Thanks for the info. As you suspected, my real scene does have 10K spheres. Think phospholipid bilayer This was a test scene to verify I had the fo…

17 years ago
Forum
Topic
17 years ago
Forum
Replies: 5
Views: 19
Reply
RE: App window size

Thanks very much. Khye

17 years ago
Forum
Topic
17 years ago
Forum
Replies: 2
Views: 13
Page 1 / 3