This reminds me a lot of a race game editor I wrote in 3ds max for a mobile game company. Too bad I lost the script Keep up the good work!
I think he wants to have control about the intensity of the soft selection
An array is just a pointer, so you should just have to pass the address of an array that has the same size as the one you want to retrieve.
if classof $.position.controller == Path_Constraint do messagebox “ahoi”
How about a NodeEventCallback with the property geometrychanged and then check if your scale is still [1,1,1] ?
Do not forget that there is a recent webcast for free on the Max SDK :
I have been learning the max sdk the last 2 weeks and continuing … And yes, the learning curve is steep, but rewarding. But if my colleague was not he…
Thanks for sharing!
Any solution to e-x question? Or will I just have to collect all the items through a for loop?
You can use the function “getnodebyname” for this Example : local someNode = getnodebyname “somename”
clearlistener() ( local aCurrentSelection = getCurrentSelection() for itemNode in aCurrentSelection do ( local aControllers = #itemNode.positio…
How about : for itemKey in obj.position.controller.keys do ( format “Key : % ” itemKey format “Time : % ” itemKey.Time )
Thanks for sharing, it is brilliant