nudity
@nudity
New Member
Joined: Feb 15, 2024
Topics: 13 / Replies: 12
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RE: get node names and CA from a file without opening it?

Thanks for the responses. honestly writing a binary parser is above my head. Its a bummer this isn’t easier; I ended up throwing in the towel and open…

11 years ago
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RE: How do you speed up your scripts?

okay I solved my problem. huge headache for a tiny mistake, mixed my bitArray and array methods for i = 1 to firstcol.count do should be for i = 1…

12 years ago
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RE: How do you speed up your scripts?

my idea was to have a script that converts the user face selections into ‘legal’ quad patches so they could use a patch deform modifier to wrap geomet…

12 years ago
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Replies: 4
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RE: Making an impression?

To make a good impression you just need to act natural. :hmm: sorry lame pun, but I came up with a script just to have an excuse to post it. try this …

12 years ago
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RE: how to save custom arrays with scene?

haha. I was being a dolt. Serialization was the right answer all along, I should have listened in the first place. its pretty easy to convert multidim…

13 years ago
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RE: how to save custom arrays with scene?

denisT: I like your hidden modifier solution. I’m going to try that out for tomorrow. I’ll tell everyone how it goes when I get it working.

13 years ago
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RE: how to save custom arrays with scene?

they are nested, each materialID has an array of potential materials or mesh that get assigned to those faces. And if a a mesh is assigned the the pr…

13 years ago
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RE: how to save custom arrays with scene?

thanks for the replies, most of them were over my head. xml seems the most reasonable to me, but I’ve avoided learning it thus far. maybe I can break …

13 years ago
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Replies: 12
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