Haven’t had time to check your script denis, i’m still at work. But I see you are providing the numbers to the functions, so that the script doesn’t h…
I see… One thing that has me a bit confused is selecting the first bit in a bitarray. Right now I’m converting bitarray to a regular array and using t…
I don’t think the progress bar slows it down a lot, perhaps 100ms or less? I’ll try to pre-define the variables, let’s see if that helps a bit!
Just in case anyone was wondering… Black = The Mesh Red = Wayne’s script Green = My script above so yeah, if you have any ideas how to improve it …
Not really. I already checked this script. The only thing it does is select a loop for each sub element and create a spline for it. It is inaccurate. …
fn lastBit arr = ( local b for n in arr while (b = n; on) do () b ) Like so?
denisT: how is about last bit ? theBitArray = #{56..1002} theBit = theBitArray.count Like this? too easy I think…
denisT: fn firstBit arr = ( local b for n in arr while (b = n; off) do () b ) aha! Thanks! This is checking every index to see if it is 1…
haha! nice!
people… Maybe use DialogMonitorOPS to detect if the object properties window is opened and then automatically close it?
Yes, that makes sense. It’s saving the world transformation values, not the local ones. It is the local ones that you need to output into a text file….
I think there is another approach to the problem. What you essentially need is to: -Export 1 object from Rhino -Export all the objects transform valu…
woah! awesome! Thanks for sharing! :bowdown: