You might want to ask that question again in the MaxScript subforum, not sure how many of the people frequenting it are also reading the main forum. …
No problem, glad It works for you! Edit: You might have to resort to a cutout method for rendering the normal maps (assuming that recalculating them …
I’m using a normal Vray material. I don’t use a target material (that would be up to your personal requirements). If that’s something script specific …
You put your opacity maps into the refraction channel instead of alpha and choose “color+alpha” from the “Affect channels” drop down (under refraction…
It’s possible with Vray via refraction, but that’s of course not a native renderer.
Thanks! So would there be a chance of steep or concave angles being desired at all? Because if not, the solution in your case should be quite straight…
Could you post a picture of the whole mesh and describe the use case in more detail? Personally I would be interested to have something like that for …
I have a hunch that this might be about automatically generated or changed surfaces. (E. g. optimized or generated from a point cloud.) But thanks a l…
Just a thought (and I have basically no experience with these things): If the mesh is quite simple and convex throughout (else you probably wouldn’t b…
Hmm… maybe it’s trying to create and delete another snapshot at the same time?