Noren
@noren
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 10
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RE: Snapshot without destroying edge-index order

You might want to ask that question again in the MaxScript subforum, not sure how many of the people frequenting it are also reading the main forum. …

5 years ago
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RE: Render to texture with Alpha?

No problem, glad It works for you! Edit: You might have to resort to a cutout method for rendering the normal maps (assuming that recalculating them …

7 years ago
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RE: Render to texture with Alpha?

I’m using a normal Vray material. I don’t use a target material (that would be up to your personal requirements). If that’s something script specific …

7 years ago
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RE: Render to texture with Alpha?

You put your opacity maps into the refraction channel instead of alpha and choose “color+alpha” from the “Affect channels” drop down (under refraction…

7 years ago
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RE: Render to texture with Alpha?

It’s possible with Vray via refraction, but that’s of course not a native renderer.

7 years ago
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RE: Script to find "V" faces/Edges

Thanks! So would there be a chance of steep or concave angles being desired at all? Because if not, the solution in your case should be quite straight…

8 years ago
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RE: Script to find "V" faces/Edges

Could you post a picture of the whole mesh and describe the use case in more detail? Personally I would be interested to have something like that for …

8 years ago
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RE: Script to find "V" faces/Edges

I have a hunch that this might be about automatically generated or changed surfaces. (E. g. optimized or generated from a point cloud.) But thanks a l…

8 years ago
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RE: Script to find "V" faces/Edges

Just a thought (and I have basically no experience with these things): If the mesh is quite simple and convex throughout (else you probably wouldn’t b…

8 years ago
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RE: Illegal self-reference – why?

Hmm… maybe it’s trying to create and delete another snapshot at the same time?

8 years ago
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