NoFlame
@noflame
New Member
Joined: Feb 15, 2024
Topics: 7 / Replies: 21
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Replies: 1
Views: 11
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RE: Align biped to max bone rig?

I鈥檝 made a script like you want for my company, but it鈥檚 highly customize, the bone rig have to satisfy many rules for the script work. I don鈥檛 know t…

13 years ago
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RE: skinWarp can't deform mesh

Cool man, IT WORK Thanks.

14 years ago
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RE: skinWarp can't deform mesh

This picture shows the difference. The box’s mesh should be affect by the shpere when the last line code active the morpher channel but it didn’t. …

14 years ago
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Replies: 4
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RE: Position Bias via maxscript

PerChange = (PerVal/selCount)*(i+1) need to change to this to work. PerChange = (PerVal/selObjs)*(i+1)

14 years ago
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RE: access parameters in CA

Thanks Pen ! World is beautiful because of you.!

14 years ago
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Replies: 2
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RE: Filter String

WOW! thanks to point out this. I think i am just lucky that never get this situation before…

14 years ago
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RE: Filter String

if you use 3ds Max 2008 and higher. there is another function you can use. if matchpattern oldTextureName pattern:“GE_*” do newTextureName = substit…

14 years ago
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RE: Script for converting CAT skeleton to max bones

In bone creation rollout under animation, there should be a dropdown list call “Bone conversion”. switch it to “leave as bones”. than you get your bo…

14 years ago
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RE: Modity the curve in a recator controller

i use reacter controller to control my morpher channels. it is a little bit ugly when morpher with straight reaction line. and by some reason i need …

14 years ago
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14 years ago
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Replies: 4
Views: 15
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RE: Python and PyQt in 3dsMax

I found if i use a external editor,like. N++, and call my script use python.run. It w’ll be no problem at all with double byte character. sorry for re…

15 years ago
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