I鈥檝 made a script like you want for my company, but it鈥檚 highly customize, the bone rig have to satisfy many rules for the script work. I don鈥檛 know t…
Cool man, IT WORK Thanks.
This picture shows the difference. The box’s mesh should be affect by the shpere when the last line code active the morpher channel but it didn’t. …
PerChange = (PerVal/selCount)*(i+1) need to change to this to work. PerChange = (PerVal/selObjs)*(i+1)
Thanks Pen ! World is beautiful because of you.!
WOW! thanks to point out this. I think i am just lucky that never get this situation before…
if you use 3ds Max 2008 and higher. there is another function you can use. if matchpattern oldTextureName pattern:“GE_*” do newTextureName = substit…
In bone creation rollout under animation, there should be a dropdown list call “Bone conversion”. switch it to “leave as bones”. than you get your bo…
i use reacter controller to control my morpher channels. it is a little bit ugly when morpher with straight reaction line. and by some reason i need …
tears down on my face …
I found if i use a external editor,like. N++, and call my script use python.run. It w’ll be no problem at all with double byte character. sorry for re…