Still no support for undo though.
I’ve not got max in front of me but I think refs.DependentNodes is what you’re after.
I don’t think you need to slice twice because by default the split property is false so you’re currently slicing without actually splitting into separ…
And at least use it before you write it off
Once again, if you let sloppy work into your pipeline, that’s your fault not the tools fault. Your opinion on the usability of Clovis’s example is I t…
It’s not really aimed at me either but I like a drink so I’ll join in and leave if early if I get bored Seriously though, I’m sure we’d all love to …
I think that’s a tad harsh from both of you. You’re both exhibiting classic programmer resistance to node base work flows I’ve experienced with other …
Well then I’ll stick to max script. It won’t take long to find out
Actually does anyone know if you can input other objects such as splines or lights for instance?
If MCG runs faster than max script, it’s liable to be a winner for the vast majority of us.
Unless someone has a better idea, I would say yes. You can use the barycentric coordinates to decide which edge to pick.
The only way I believe is to use the checkbox property of a tree node. You can set multiple tree nodes to be checked.
Considering we don’t know the limitations of the spinner, that’s a little harsh Still, there another problem in mine. The spinner width should match …
Without knowing the relationship between the controls, it’s hard to know if something can be described in a short title. try ( destroydialog a ) ca…
It’s a little difficult without knowing how they are supposed to work together, form follows function and all that but… try ( destroydialog a ) ca…