NiK684
@nik684
New Member
Joined: Feb 14, 2024
Topics: 6 / Replies: 19
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RE: 3ds Max 2014 design SDK BitArray issue

Today I installed VS Studio 2010, and recompiled dlx with v100 Platform Toolset. Also I reinstalled fresh 2014 SDK. By the way there is no 32bt versio…

5 years ago
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RE: 3ds Max 2014 design SDK BitArray issue

I checked now. 3ds Max Design 2014 x64. SDK is also for x64. I ignored VS toolset recomendations so I will try to install old toolset. I hope this wi…

5 years ago
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RE: 3ds Max 2014 design SDK BitArray issue

But 2014 (not design) worked without issues. Strange. Anyway, does VS studio version matter? I compile in 2015.

5 years ago
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Replies: 5
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RE: Delete loaded dlx file

Ok, thanks. Hope Klvnk will see this post

5 years ago
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RE: Delete loaded dlx file

Those 2 functions inside dlx are used only by my scripted tool and both return some mesh data and that’s all. Scripted tool will be killed before dlx,…

5 years ago
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Replies: 5
Views: 23
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Replies: 1
Views: 18
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RE: Unwrap random move polygons speed

I know what are you talking about. Thanks to Jorge Rodríguez (PolyTools3D) I have this algorythm And thanks to you I have a better idea to set vertic…

6 years ago
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RE: Unwrap random move polygons speed

Wow. How did I miss SetVertexPosition, shame on me. But is this method usable for rotation and scale UV Shells as well? I think it needs some transor…

6 years ago
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RE: Unwrap random move polygons speed

Thanks. My Unwrap tools script already have ~4k lines of code Randomizer is one of them. That is why I need Unwrap solution.

6 years ago
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Replies: 7
Views: 23
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RE: with undo "name" on – gc error

Thanks for an explanation, Denis. Actually I fixed my script by using local undo scope inside functions and now it’s better than before. And no errors…

6 years ago
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Replies: 2
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RE: setFaceMatID of modifiers[#edit_mesh]

Why Edit_Mesh and not Edit_Poly? This is for EditPoly modifier. ( local matId = 10 local ep = modPanel.getCurrentObject() ep.materialID…

7 years ago
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