Great stuff! If you wanted to use this to speed things up on a multiprocessor machine, how would you go about choosing a suitable number of threads? (…
I used the nick “Neuromancer” on storedyret
Unwrap UVW can perhaps be used: vcs=unwrap_uvw() addModifier obj vcs vcs.setVC true … … vcs.setVertexPosition time vertex_index normalized_color … no…
I gave this some thought, and came up with this script controller: acc=0 for i in 0f to F do ( at time i acc+=($dummy01.pos.y*0.01) ) acc $dummy01.p…
I don’t know any elegant way to achieve this (unless you think that a motor/dynamics setup is elegant…), but I’ve tried similar things in the past. My…
On a sidenote, I’ve also used RayMeshGridIntersect to correct a common problem with buildings created from map-data. These often have random face norm…
I used RayMeshGridIntersect for much the same purpose as John I suspect, finding/eksporting an elevation grid from a TIN. As far as speed go, my exper…
Yes, it would appear to be about the mat-variable, as the variable “info” is undefined. I used Assign Controller, then found \Objects$object\mat-name\…
I made a working prototype, using this script in a (rotation, one axis) float script controller: in coordsys rectangle ( thispos=thisobj.pos mini=rec…
What I would try: use a planar UVW-map modifier on the group of objects. Give the objects an XYZ-rotation controller and put a script controller on th…
Oops, excuse me, just noticed your last image. What you want in not an average (at least not of the whole image). Looks like a nice idea, I’ll have to…
The wire example is not wiring a bitmap, only the .x component of a diffuse color. The only reference I could find to a “pixel averaging” function is …
Bump. Anyone? How could I circumvent the issue? Thinking about scaling all values by 1000 or so, but the formulas are kind of complex, so I’m a bit sc…
Well, in my code I have a variable “D” that contains the following value: 0.0243115d0 If you then do DDDDD*D, the result is 0.0d0