Yeah, growing and shrinking arrays are probably very bad ideas in general, if you want to write fast maxscript code.
Shouldn’t it be return SnapShotArray, not return SnapShotArray[1]?
Found this in the pickbutton section of maxscript help: Note: Due to limitations in 3ds Max, you cannot specify a node using a Pickbutton in the Crea…
So… I might be better off with a helper plugin, extending “Dummy” then?
That is exactly the kind of thinking I’m looking for… unfortunately this doesn’t seem to help any; the rollout still closes, after doing “nothing” fir…
Yes, but I don’t want to create anything interactively with the mouse, I just want to click on a few pick-buttons in the rollout and select objects fr…
Bump. There are perhaps not that many who could answer this with confidence, but any ideas are welcome.
There are some funky char’s in that code, no? Works fine here if I remove those.
Well, in order to collapse the scale, you have to manipulate the vertices in some way, either directly or through applying/collapsing the XForm. Scrip…
1: I think you must collapse at least the scale part of the transform to accomplish this. You should look into the matrix3 type and it’s properties an…
MAX/Maxscript can sometimes be picky about language specific/special characters in paths/filenames, could that be the issue here?
Hmm, is the problem perhaps in the presentation rather than the rendering? HDTV (1920×1080) uses square pixels, and must be viewed/presented in a 16:9…