prettyPixel: But after the “ResetXForm”, the faces on mirrored objects are fliped! :argh: and I add a normal modifier to correct this strange proble…
i love it, its nothing for working with right now but for showing wires its just great!!!
yep same here… nothing changes… ehere do i have to put it in the stack? i had it over the epoly and on top of the stack, nothing happened
Originally posted by JHN Neox: Ok cool! Dan is dat ook weer uit de wereld hehe i hope so
no problem maybe its just my f****** english
i guess… …you understood me wrong i’m working in a game company, and i have nothing to do highpoly right now, so i currently have no need of this sc…
@JHN: Zum Glück ist holländisch relativ nah am deutschen, so dass ich einigermaßen verstehe was du mir sagen willst achso guten Morgen @Proteus: I…
ok i’ll test it out asap… and i’m always modelling with just one iterations, because working on complex meshes with 2 Iterations is just a pain
Interssant! ich schaus mir mal an sobald ich dazu komme what about the performance when using this script?