Mambo4: we export fbx charcer models to Untiy, using the “y-up” option in the FBX_export. they come in correctly, with rotation values…
I don’t know if the programmer has to create prefabs (and I do not use unity), but I’ll try your solution only for see if it works correctly (because …
miauu: The strange values means that they are closer to 0, so consider them as a 0. Maybe you have to find a way to reset rotation in Unit…
the most of seem to be +/- 90, sometimes there are strange values with commas like [4.577637e-05, -1.525879e-05, 0] or [-90, 1.525879e-05, 0] @miauu…
do you mean the button “transform” in the Reset group box of the Hierarchy > Pivot command panel? I forgot to say that the programmer wants also …