nduul
@nduul
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Joined: Feb 15, 2024
Topics: 1 / Replies: 5
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RE: How to set rotations to 0,0,0 for exporting in unity?

Mambo4: we export fbx charcer models to Untiy, using the “y-up” option in the FBX_export. they come in correctly, with rotation values…

9 years ago
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RE: How to set rotations to 0,0,0 for exporting in unity?

I don’t know if the programmer has to create prefabs (and I do not use unity), but I’ll try your solution only for see if it works correctly (because …

9 years ago
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RE: How to set rotations to 0,0,0 for exporting in unity?

miauu: The strange values means that they are closer to 0, so consider them as a 0. Maybe you have to find a way to reset rotation in Unit…

9 years ago
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RE: How to set rotations to 0,0,0 for exporting in unity?

the most of seem to be +/- 90, sometimes there are strange values with commas like [4.577637e-05, -1.525879e-05, 0] or [-90, 1.525879e-05, 0] @miauu…

9 years ago
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RE: How to set rotations to 0,0,0 for exporting in unity?

do you mean the button “transform” in the Reset group box of the Hierarchy > Pivot command panel? I forgot to say that the programmer wants also …

9 years ago
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