Hi, I don’t know it it could help, but i’ve posted some advanced functions in this thread that deal with the display of maps in the vewport. It work…
Again me. I tried to do the “advanced” show/hide scripts. Now it seems to work ok. I just see some strange behavior with composite materials time to …
You’re welcome. But about this feature, i’m trying to upgrade it. For now, all the scripts i’ve seen only hide/show the textures for the standard mat…
It seems very nice but i didn’t try it on a big scene. How about Xrefs ? Does the script handles them ? And maybe you could implement an option to sh…
OK, that’s it. Now it’s done and improve. You can choose the kind of supersampling for all kind of materials and nested one too. You can choose the …
Thanks again, I will try your method. About this script, that i will post soon, it’s just to help me manage big architectural scenes. It’s a common …
Thank you again to answer me and so fast. I understand the point. But what if i want to filter ALL the maps in a material (not only the diffusemap),…
Here I am again, with another question related to this script. Now the script is ok, it can handles all the standard materials of max (except raytrac…
I tried, it’s perfect and elegant. Thanks again, i’ve learned a lot because of you. Hope other people benefited of this thread.
Thanks for your answer and sorry for the “look” of the code. It became like this when i pasted it. Looks stupid, but i don’t know how to create a wind…
I’m coming again to ask for help. Now, my script works well. It can handles almost all kind of Max standard material, but i realise it will be much m…
Did it, Here is the code if someone is interested (on execute do ( sel = selection for obj in sel where iskindof obj geometryClass do ( g = obj.mat…
Thank you again I’ll try it.
Again me, with another question (eventualy, i need help isn’t it ?). I would like to filter the selection. I know already how to do it, but i’m sure …