I ended up to save and load transforms locally. First I tried to set the transform controller, but I waste my time: SDK-C# Set tran…
oops, it was my mistake, StartSettingBipedKeys and StopSettingBipedKeys should be outside the loop. Now it’s work on the latest scene as well.
This is another example that tool doesn’t work: TestMaxFile(2016).max (1.0 MB)
This is the update so far: TestProject(2020).rar (6.2 MB)
Because we start from the root node in the scene, it works on the hierarchy. (if we use the SetBipedTM for biped parts).
MZ: Please find attached .fig file and load on your biped to see what problem I’m talking about.(rotate the clavicle bone)TestFigure.fig (14.7 KB) …
This is the right method to get the biped interface to call SetBipedTM: public IIBipMaster12 GetIBipMasterInterface12(IINode node) { var ptr = ((…
Please let me know if you still need older version, I can re-build again
Sadly, There is a dotnet dll that may not work on other versions, mostly because of Autodesk renaming system
It is not ideal, but the only method that comes to my mind for now. to make the entire biped or rig, we should move the root object, but Any other mec…
How we can access to that interface? I guess it would solve the problem.
Serejah: SetBipedTM I couldn’t find it neither in IBipMaster or IIBipMaster: public static Autodesk.Max.IBipMaster GetIBipMasterInterface(IINod…
Maybe you didn’t exit the figure mode? For me the problem is when I rotate the clavicle for example, then entire arm will move back and forth randomly…
I saw your code, Yes, it will remove unnecessary set transform. thanks! Another point is the DisableRefMsgs also impressively will increase the perfor…
I will check it out @Serejah, Thanks!