You great! Thank You! I meant I’m stucked in the C++ for now. And then code will be executed in a QT window, not MaxScript. Just to describe my situat…
I don’t want to port it in to the MaxScript, All my code will run in C++ (QT) dll. Resursive function works just fine and for me is much easier. Now I…
Let say we want to get visibility subanim by name: Animatable* GetSubAnimByName(Animatable* subAnim, MSTR name) { for (int k = 0; k < subAnim-…
Is this a method to find first child by name?
I don’t get how I can find a subanim like that…
From the user point of view, I prefer disable-enable. Because by hiding I may never have chance to see that at all. From the developer point of view, …
Another confusion for me is how to handle the parameter blocks which have controller assigned? Animated Radius for example. You may say you don’t need…
I’m little confused, where the subanims come from? why they are different?
This is my test to save all CustomAttributes, ParameterBlocks and controllers: #include <QtXml> #include <QFile> #include <QTextStream…
Thank You!
My question is what part of the animation graph we should save? SubAnims? Controllers? ParameterBlocks? Custom Attributes? How many of this classes we…
Actually I have so many CA in my rig which I should save them.
What about custom attributes? Can we save them as well?
Thank you for your reply, this is my test result: pblock: 0, id=0, name: radius, type: <unknown>, Anim: true, value: <unknown> pblock: 0,…