MZ1
@mz1
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Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Accesing SubAnims by name (C++)

You great! Thank You! I meant I’m stucked in the C++ for now. And then code will be executed in a QT window, not MaxScript. Just to describe my situat…

2 years ago
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RE: Accesing SubAnims by name (C++)

I don’t want to port it in to the MaxScript, All my code will run in C++ (QT) dll. Resursive function works just fine and for me is much easier. Now I…

2 years ago
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RE: Accesing SubAnims by name (C++)

Let say we want to get visibility subanim by name: Animatable* GetSubAnimByName(Animatable* subAnim, MSTR name) { for (int k = 0; k < subAnim-…

2 years ago
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RE: Accesing SubAnims by name (C++)

Is this a method to find first child by name?

2 years ago
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RE: Accesing SubAnims by name (C++)

I don’t get how I can find a subanim like that…

2 years ago
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Replies: 15
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RE: Disable/Enable Vs Show/Hide

From the user point of view, I prefer disable-enable. Because by hiding I may never have chance to see that at all. From the developer point of view, …

2 years ago
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RE: (C++) GetValue

Another confusion for me is how to handle the parameter blocks which have controller assigned? Animated Radius for example. You may say you don’t need…

3 years ago
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RE: (C++) GetValue

I’m little confused, where the subanims come from? why they are different?

3 years ago
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RE: (C++) GetValue

This is my test to save all CustomAttributes, ParameterBlocks and controllers: #include <QtXml> #include <QFile> #include <QTextStream…

3 years ago
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3 years ago
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RE: (C++) GetValue

My question is what part of the animation graph we should save? SubAnims? Controllers? ParameterBlocks? Custom Attributes? How many of this classes we…

3 years ago
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RE: (C++) GetValue

Actually I have so many CA in my rig which I should save them.

3 years ago
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RE: (C++) GetValue

What about custom attributes? Can we save them as well?

3 years ago
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RE: (C++) GetValue

Thank you for your reply, this is my test result: pblock: 0, id=0, name: radius, type: <unknown>, Anim: true, value: <unknown> pblock: 0,…

3 years ago
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