MZ1
@mz1
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Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Interesting challenge for MaxScripter

macroScript TEST_MacroDialog Category:”TESTS” buttonText:”MacroDialog” toolTip:”MacroDialog” ( rollout mcrrol “Macro Dialog” width:200 ( label lb …

1 year ago
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RE: Biped Move All Mode (SDK,C#)

MZ: iBipDriver.BeginModes(BMODE_MOVEALL, 1); iBipDriver.SetBipedPos(com_pos, 0, com_node, true); iBipDriver.EndModes(BMODE_MOVEALL, 1); Problem e…

1 year ago
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RE: Biped Move All Mode (SDK,C#)

True that, especially IK-FK at the same time is my favorite.

1 year ago
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RE: Biped Move All Mode (SDK,C#)

long time ago I emailed Autodesk guys and told the why you don’t update-change-remove some parts of the max for rigging, for example why we need HD IK…

1 year ago
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RE: Biped Move All Mode (SDK,C#)

Yea! I think I’m the last person in the planet earth who wants to develop biped it was called BipMaster some day… I don’t know why name of the class…

1 year ago
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RE: Biped Move All Mode (SDK,C#)

I figure it out! This works while biped COM is selected.

1 year ago
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Replies: 8
Views: 24
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RE: Bake Material

Thank You! About the Corona renderer, I couldn’t find any “GI” option. the only method I found is to make “pass limit” to 1.

1 year ago
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RE: Bake Material

Is seems the “Baked Textrue”, create a plane with material and a camera. then it will render separate passes. now question is how we can speed it up b…

1 year ago
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RE: Bake Material

“Baking Texture” is new one:

1 year ago
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1 year ago
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Replies: 6
Views: 52
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RE: Biped IK-FK

I just wants to make my own rig, but something like biped IK-FK functionality. I mean if you move the hand is IK and if you rotate the arm is FK. both…

2 years ago
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2 years ago
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Replies: 3
Views: 44
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RE: Accesing SubAnims by name (C++)

ha ha , so this is nice!

2 years ago
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RE: Accesing SubAnims by name (C++)

So you think it dosn’t make any change in performance? because I want to change so many things in the scene. my tool is a Pose Library.

2 years ago
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