MZ1
@mz1
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Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Remove Empty Groups

The problem is I had to create assembly for the scene which is not created by me. but I guess the problem happen when group is open and you change mem…

8 years ago
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RE: Remove Empty Groups

This empty groups doen’t allow to create assembly for all objects.we can check it out with assemblymgr.canassemble objects

8 years ago
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RE: Remove Empty Groups

Sorry, I forget to describe it, empty group means all members of a group are linked to another object and group head exist with no children.

8 years ago
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Replies: 12
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RE: Can't find open group head to close

This function works but I don’t know why I have to run it multiple times to make it work. ( fn IsHead Obj = ( isgrouphead Obj or isopengrouphead…

8 years ago
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RE: Can't find open group head to close

Now, I realized why this happen. When we link last member of an open group to another object, grouphead dummy will be remain in the scene: ( fn Crea…

8 years ago
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Replies: 3
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9 years ago
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RE: CopyPasteBipedKeys

Actually this is my first question, I tried to use regular max’s key function, But not working. So I decided to write my own function.I have to use mx…

9 years ago
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RE: CopyPasteBipedKeys

Good point, but meanwhile I’m thinking about performance. Document says all controller functions works on biped except for add or delete keys, But I d…

9 years ago
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Replies: 4
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RE: IsAnimated

Do you mean this thread: Cool!, I think final code must be like this: ( local ts = timestamp() local mem = heapfree global animatedNodes = #() …

9 years ago
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9 years ago
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9 years ago
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