The problem is I had to create assembly for the scene which is not created by me. but I guess the problem happen when group is open and you change mem…
This empty groups doen’t allow to create assembly for all objects.we can check it out with assemblymgr.canassemble objects
Sorry, I forget to describe it, empty group means all members of a group are linked to another object and group head exist with no children.
This function works but I don’t know why I have to run it multiple times to make it work. ( fn IsHead Obj = ( isgrouphead Obj or isopengrouphead…
Now, I realized why this happen. When we link last member of an open group to another object, grouphead dummy will be remain in the scene: ( fn Crea…
Actually this is my first question, I tried to use regular max’s key function, But not working. So I decided to write my own function.I have to use mx…
Good point, but meanwhile I’m thinking about performance. Document says all controller functions works on biped except for add or delete keys, But I d…
Do you mean this thread: Cool!, I think final code must be like this: ( local ts = timestamp() local mem = heapfree global animatedNodes = #() …