My goal is to copy only one bone and leave the rest with no touch.
Sorry for long delay, Let say we have two different character with different skeletal and mesh but in same place. and we want to copy skin data for on…
I just created a function to add the validation for every expression: fn SetExpression Controller OldStr = ( Str = “Nodes = for n in #(” NodeNamed =…
1 – do you think “isvalidnode” is OK for this? 2 – why this error is happening? Why is not happening when I delete object by code? 3 – do I had to che…
Nice explanation and optimization Thank You! I didn’t know calling function from a structure in loop takes that much time.
I bet they changed(converted) the UI just for supporting dpi. Why not WPF? I guess because they added Python and maybe next step they think they can m…
But my question still remained:
Yes, this works. But I don’t want to destroy all groups in the scene, So: for o in objects where isgroupmember o and not isgrouphead o.parent do setg…
I’m agree with your concept, we can test it in further examples, but for now take a look at this example: ( — Creating the problem: delete objects…
Sorry, Your question is not clear for me.What you mean by “nested”?