MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Transfer Skin Data

My goal is to copy only one bone and leave the rest with no touch.

8 years ago
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RE: Transfer Skin Data

Sorry for long delay, Let say we have two different character with different skeletal and mesh but in same place. and we want to copy skin data for on…

8 years ago
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Replies: 6
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RE: Undo – Script Controller error

I just created a function to add the validation for every expression: fn SetExpression Controller OldStr = ( Str = “Nodes = for n in #(” NodeNamed =…

8 years ago
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RE: Undo – Script Controller error

1 – do you think “isvalidnode” is OK for this? 2 – why this error is happening? Why is not happening when I delete object by code? 3 – do I had to che…

8 years ago
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Replies: 5
Views: 64
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8 years ago
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Replies: 1
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8 years ago
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Replies: 0
Views: 39
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RE: Increase Skin Weight

Nice explanation and optimization Thank You! I didn’t know calling function from a structure in loop takes that much time.

8 years ago
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Replies: 2
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RE: Max 2017 – New UI – Qt… I'm disappinted

I bet they changed(converted) the UI just for supporting dpi. Why not WPF? I guess because they added Python and maybe next step they think they can m…

8 years ago
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RE: Remove Empty Groups

But my question still remained:

8 years ago
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RE: Remove Empty Groups

Yes, this works. But I don’t want to destroy all groups in the scene, So: for o in objects where isgroupmember o and not isgrouphead o.parent do setg…

8 years ago
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RE: Remove Empty Groups

I’m agree with your concept, we can test it in further examples, but for now take a look at this example: ( — Creating the problem: delete objects…

8 years ago
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RE: Remove Empty Groups

Sorry, Your question is not clear for me.What you mean by “nested”?

8 years ago
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