MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: MCG Loop with current index and value

I prefer to do it with the code (Scripted Plugin), but it seems MCG converts some code to .NET and this will improve performance.

7 years ago
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RE: MCG Loop with current index and value

vusta: Thank You! for your quick reply, but sorry I’m using max 2018 and there is no “Map” operator!

7 years ago
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Replies: 35
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RE: ExposeTransform Dependency Test

So we need to check them both?

7 years ago
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RE: ExposeTransform Dependency Test

I didn’t get your point , document says this function should check dependency between two max wrapper. I dont’t see any note about swaping inputs.

7 years ago
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RE: ExposeTransform Dependency Test

It works only in one way: TargetNode = teapot pos:[50,0,0] ExNode = ExposeTm exposeNode:TargetNode — Works: refs.dependencyLoopTest ExNode TargetNo…

7 years ago
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Replies: 6
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8 years ago
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Replies: 0
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8 years ago
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Replies: 1
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RE: Dotnet style TabControl color/sytle question

I prefer to use WPF because is highly customizeable.

8 years ago
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Replies: 0
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RE: Collect scene materials in Multi/-SubObject

FileNames = #() Materials = #() for b in (getclassinstances bitmaptexture) where (f = b.filename) != undefined do if appendifunique FileNames f do for…

8 years ago
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RE: ImportSkinDataNoDialog

I think this is a bug, because other users have been reported the same problem: Let me describe my case, maybe help you to find the solution: Let sa…

8 years ago
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Replies: 2
Views: 79
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RE: Transfer Skin Data

Archangel35757: I wrote a script to do the same thing for a game modding community… to transfer skin data from one skeleton to another for the same …

8 years ago
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