I prefer to do it with the code (Scripted Plugin), but it seems MCG converts some code to .NET and this will improve performance.
vusta: Thank You! for your quick reply, but sorry I’m using max 2018 and there is no “Map” operator!
So we need to check them both?
I didn’t get your point , document says this function should check dependency between two max wrapper. I dont’t see any note about swaping inputs.
It works only in one way: TargetNode = teapot pos:[50,0,0] ExNode = ExposeTm exposeNode:TargetNode — Works: refs.dependencyLoopTest ExNode TargetNo…
I prefer to use WPF because is highly customizeable.
FileNames = #() Materials = #() for b in (getclassinstances bitmaptexture) where (f = b.filename) != undefined do if appendifunique FileNames f do for…
I think this is a bug, because other users have been reported the same problem: Let me describe my case, maybe help you to find the solution: Let sa…
Archangel35757: I wrote a script to do the same thing for a game modding community… to transfer skin data from one skeleton to another for the same …