I will test it out, Thank You so much @Klvnk.
This is ricky, isn’t it? Maybe user wants to install different skin tools from different developer at the same time.
I asked this question in several forums and sadly no chance to get working solution, I just wondering how other developers create extra Skin functions…
The only problem is how to include skin functions in my project.
Would you please explain more? I just want to expose a function to the MaxScript, I don’t want to create any new class (modifier?), my thought was we …
After struggling with SDK requirements and installing VS 2015, I just added my following code to the “bonesdef” project and now I can compiled it, I r…
I want to use c++ because of speed. do you think calling MS in C++ is not efficient? I saw many examples in SDK that used macro. Apart from the checki…
Do you think we can use this? macroRecorder->FunctionCall(_T(“skinOps.removeBone”), 2, 0, mr_reftarg, skin, mr_int, boneID + 1);
So my questions are: 1 – Where the MS function “skinOps” in the SDK? Is it bonesdef? I mean Skinops is created by using bonesdef.h? 2 – How I can “par…
This is my code that is a function to remove unused bones: #include <maxscript/maxscript.h> #include <maxscript/foundation/3dmath.h> #in…
you should see documentation, there is #selection option.
See movekeys function.
It’s not needed in this case, but yes it’s useful Thank You.