MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Skin Weight code optimization

would you please show me that by changing the code please?

6 years ago
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RE: Skin Weight code optimization

It’s a bug I think and this should be called after AddBone , otherwise ReplaceVertexWeights doesn’t work correctly.

6 years ago
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RE: Skin Weight code optimization

denisT: for k=1 to BoneArray.count do SkinOpsAddBone SkinModifier BoneArray[k] (k/BoneArray.count) Nice! Thanks

6 years ago
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RE: Skin Weight code optimization

It works too slow at hi-res meshes, I just want to optimize it as possible.

6 years ago
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Replies: 13
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7 years ago
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Replies: 1
Views: 67
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RE: Autodesk.max Hair modifier

Wow, Thank You! I should test some of them to see which one is the parameter that I was looking for. I’m just curious how you get (printed) this info….

7 years ago
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RE: Autodesk.max Hair modifier

So complete code would be like this? IGlobal global = GlobalInterface.Instance; IInterface coreInterface = global.COREInterf…

7 years ago
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RE: Autodesk.max Hair modifier

I searched the entire SDK and Autodesk.max, The only thing that I found (Max 2018 and above) is: (C++) maxsdk\include\Scene\IHairModifier.h (C#) Autod…

7 years ago
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Replies: 7
Views: 59
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RE: What is your primary version of 3DS MAX now?

Another big change from 2014 is that we no longer need to support 32-bit versions.

7 years ago
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RE: C++ Optional Arguments

This pattern works: #include <maxscript/maxscript.h> #include <maxscript/maxwrapper/mxsobjects.h> // ==================================…

7 years ago
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RE: C++ Optional Arguments

Klvnk: yeah the sdx mxs extension projects are very fussy over include order IIRC you have to also include maxscript/macros/local_implementations.h …

7 years ago
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RE: C++ Optional Arguments

I just redefined def_name macro and everything works now, But I’m still confused why including define_external_functions.h doesn’t work. #include &l…

7 years ago
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RE: C++ Optional Arguments

Same error, Did you tested yourself?

7 years ago
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