would you please show me that by changing the code please?
It’s a bug I think and this should be called after AddBone , otherwise ReplaceVertexWeights doesn’t work correctly.
denisT: for k=1 to BoneArray.count do SkinOpsAddBone SkinModifier BoneArray[k] (k/BoneArray.count) Nice! Thanks
It works too slow at hi-res meshes, I just want to optimize it as possible.
Wow, Thank You! I should test some of them to see which one is the parameter that I was looking for. I’m just curious how you get (printed) this info….
So complete code would be like this? IGlobal global = GlobalInterface.Instance; IInterface coreInterface = global.COREInterf…
I searched the entire SDK and Autodesk.max, The only thing that I found (Max 2018 and above) is: (C++) maxsdk\include\Scene\IHairModifier.h (C#) Autod…
Another big change from 2014 is that we no longer need to support 32-bit versions.
This pattern works: #include <maxscript/maxscript.h> #include <maxscript/maxwrapper/mxsobjects.h> // ==================================…
Klvnk: yeah the sdx mxs extension projects are very fussy over include order IIRC you have to also include maxscript/macros/local_implementations.h …
I just redefined def_name macro and everything works now, But I’m still confused why including define_external_functions.h doesn’t work. #include &l…
Same error, Did you tested yourself?